Halo Infinte Assets

I created high and low poly models for several of the small fusion coils. I also baked and textured the assets. Original model and design by Neil Mcknight. Final textures and polish for the in game asset done by Matt Aldridge.

I created high and low poly models for several of the small fusion coils. I also baked and textured the assets. Original model and design by Neil Mcknight. Final textures and polish for the in game asset done by Matt Aldridge.

I modeled and textured one of the banished weapon racks.  I also created the mask paint. Materials were created by Chris Lewis.

I modeled and textured one of the banished weapon racks. I also created the mask paint. Materials were created by Chris Lewis.

One of the interactive terminals I created. I was responsible for modeling and texturing the original asset. Final polish done by Julian Yip. Materials by Chris Lewis. Mask Painting by Kim Kirchstein.

One of the interactive terminals I created. I was responsible for modeling and texturing the original asset. Final polish done by Julian Yip. Materials by Chris Lewis. Mask Painting by Kim Kirchstein.

This is one of the large fusion coils I created. I modeled and textured this asset and all the destructible pieces. I was also responsible for mask painting. Original model by Neil Mcknight. Materials by Chris Lewis. Extra polish by Terry Hopfenspirger.

This is one of the large fusion coils I created. I modeled and textured this asset and all the destructible pieces. I was also responsible for mask painting. Original model by Neil Mcknight. Materials by Chris Lewis. Extra polish by Terry Hopfenspirger.

One of the platforms and gravity lifts I worked on. I was responsible for modeling and texturing asset. Original asset by Neil Mcknight. Materials by Chris Lewis. Mask Painting by Kim Kirchstein.

One of the platforms and gravity lifts I worked on. I was responsible for modeling and texturing asset. Original asset by Neil Mcknight. Materials by Chris Lewis. Mask Painting by Kim Kirchstein.

I modeled, textured, and mask painted this asset. Materials by Chris Lewis.

I modeled, textured, and mask painted this asset. Materials by Chris Lewis.

I modeled, textured and mask painted this asset. This is one part of a large modular set of destructible walls. Materials by Chris Lewis.

I modeled, textured and mask painted this asset. This is one part of a large modular set of destructible walls. Materials by Chris Lewis.

I modeled, textured, and mask painted the scanner object. I also created all the destructible pieces. Materials created by Chris Lewis. The glowing core model was created by Terry Hopfenspirger.

I modeled, textured, and mask painted the scanner object. I also created all the destructible pieces. Materials created by Chris Lewis. The glowing core model was created by Terry Hopfenspirger.

I was responsible for creating several interactive assets throughout the Halo Infinite game. I also worked with other artist to develop the spartan bases and modular walls seen around the open world.

This is a small example of a few of the assets I worked on for Halo Infinite. The project was a huge team effort, and several assets have been developed with the help of other team members at 343.